<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Indy Fu · Journal</title><link>https://indy-fu-journal.pages.dev/en/blog/</link><description>Notes on game development, graphics and tools.</description><language>en</language><atom:link href="https://indy-fu-journal.pages.dev/en/blog/rss.xml" rel="self" type="application/rss+xml"/><item><title>Godot 4.7 Web Export: From 46.2 MB to 3.0 MB</title><link>https://indy-fu-journal.pages.dev/en/blog/godot-4-7-web-export-from-46-2-mb-to-3-0-mb/</link><guid isPermaLink="true">https://indy-fu-journal.pages.dev/en/blog/godot-4-7-web-export-from-46-2-mb-to-3-0-mb/</guid><pubDate>Sat, 04 Jul 2026 00:00:00 GMT</pubDate><description>One of the long-standing complaints about Godot for Web/H5 games is export size.</description></item></channel></rss>